lunes, 12 de diciembre de 2011

CMD Basics

  • CLI (command line interface): is human-computer interface that provides a way of giving orders to the computer by typing specific commands in a terminal.
  • GUI (graphical user interface): A user friendly human-computer interface that allows the user to use the computer with images rather than with text commands.
-CLI vs GUI
Both allow user to give orders to the computer.
CLI requires a mouse while CLI only a keyboard.
In GUI you use images to control things while in CLI there is only plain text.
GUI operates through windows.
GUI uses more resources than CLI.

viernes, 9 de diciembre de 2011

EULA sample

END-USER LICENSE AGREEMENT FOR AAS IMPORTANT PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM INSTALL: ISS End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and ISS. for the ISS software product(s) identified above which may include associated software components, media, printed materials, and "online" or electronic documentation (HMS). By installing, copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license agreement represents the entire agreement concerning the program between you and ISS, (referred to as "licenser"), and it supersedes any prior proposal, representation, or understanding between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.
The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
1. GRANT OF LICENSE.
The SOFTWARE PRODUCT is licensed as follows:
(a) Installation and Use.
ISS grants you the right to install and use copies of the SOFTWARE PRODUCT on your computer running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed  (Windows Vista)
(b) Backup Copies.
You may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.
(c) Type of license
ISS grants you a site license for the ammount of months that your suscription is valid.
2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
(a) Maintenance of Copyright Notices.
You must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.
(b) Distribution.
You may not distribute registered copies of the SOFTWARE PRODUCT to third parties. (c) Prohibition on Reverse Engineering, Decompilation, and Disassembly.
You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
(d) Rental.
You may not rent, lease, or lend the SOFTWARE PRODUCT.
(e) Support Services.
ISS may provide you with support services related to the SOFTWARE PRODUCT ("Support Services"). Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.
(f) Compliance with Applicable Laws.
You must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.
3. TERMINATION
Without prejudice to any other rights, ISS may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT in your possession.
4. COPYRIGHT
All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by ISS or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. All rights not expressly granted are reserved by ISS.
5. WARRANTIES
ISS expressly disclaims any warranty for the SOFTWARE PRODUCT not expresed in this agreement.
ISS does warrant and assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. ISS makes no warranties respecting any harm that may be caused by the transmission of malware. ISS further expressly disclaims any warranty or representation to Authorized Users or to any third party.
6. LIMITATION OF LIABILITY
In no event shall ISS be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) rising out of 'Authorized Users' use of or inability to use the SOFTWARE PRODUCT, even if ISS has been advised of the possibility of such damages. In no event will  ISS be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based ISS in contract, tort or otherwise.  shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.
7.Indemnification
Indemnifications are reserved to the decision of ISS and its respective CEO on extrordinary cases.

*HMS is the product name and ISS the company name.

jueves, 8 de diciembre de 2011

Scope, price and performance

6. Scope, price and performance
Scope is the functionality provided by the software, price establishes the ammount that the final user is going to pay and performance refers to the ability of the software to perform as it was described in its documentation. Example:
  • If an application for an hospital is going to be developed. Describing what it would do and addressing the hospital requirements is must, also there must be negotiated a price that the hospital is going to pay for your software. When software is already develop you or your team must veify if  performance is ok, this means that your software must work as it was described.

miércoles, 7 de diciembre de 2011

EULA

1. EULA stands for End User License Agreement and is a legal agreement in wich are contained the terms required to be accepted in order to use some kind of software. Also restrictions and warranty information can be located is this file.
2. Types of licenses
Single-user license: The one that limits using the specific software only in one device.
Multi-user license: The one that allows you using software in multiple devices.
Site license: This type of license allows you to run the application in several devices in the same network. It is cheaper than buying one license for every device.
3.Warranty
This is essential because in it you can find all the information you need about support and what you can do if it does not work correctly.
4. When planning System life cycle the USLA must be written in order to establish what it will be guaranteed to users and what they need to avoid doing with your software.
5.Testing:
  • Acceptance testing
This is done to determine if the software developed meets the requirements set in the agreement. Usually there are two acceptance tests, one before software goes live (pre-live) wich is performed in a controlled enviroment to prevent failures when it goes live and the other test (post live)  inmediatly after it is launched in order to correct new failures detected.

martes, 25 de octubre de 2011

System Life Cycle

Some people do not follow any order when designing software. This can´t be good because if they truly analyzed what the problem was they could develop better solutions. In the analysis they should talk with their project´s final user and gather all the possible information, perform a feasability study and break down every part of the problem in order to develop a excellent product.

After all the analysis is done then comes the next step. Design is the part in wich operations are described in detail, including screen layouts, business rules, process diagrams and other documentation. Also it is generally included functional hierarchy diagrams, screen layout diagrams, tables of business rules and pseudocodes. It is intended to be detailed in sufficient detail that a skilled programmer can usually develop the software with minimal additional input design.

In Design also prototypes are made some of them do not work and as the progress is being made bugs are fixed. Several models are released before the final product is done.
The master document that is created in this phase is the 'Systems Requirement Document' in wich is specified what is needed in order to operate.

lunes, 17 de octubre de 2011

1. What is Netiquette?
Netiquette stans for network etiquette and is a set of instructions and good manners that everyone should follow to make the online experience pleasant.
2. What should you do when you're in a meeting and you want to be polite?
As a rule of thumb you should put your mobile phone away because when you text in meeting it gives the appereance that the meeting is not as important as your next meeting or your chat. If it is an emergency you should always tell the person first what is going on. And basically ask for their permission to use your mobile device.
3. Summarize three common mistakes and how to deal with them.
  • People tend to ask questions without researching first, this annoys people because most of the times those questions are already answered. An easy fix for this is use the search engine before asking.
  • Another common mistake is that people use abbreviations. They are ok when you are talking with your friends but limit them to those kind of talks because in workplace it makes you look informal.
  • Also people do not seem to understand that subtle emotions are not transmitted correctly on emails,chats and forums and that they must be clear and precise

jueves, 8 de septiembre de 2011

E45


IP is the most used communication ptotocol for sending packets across the internet.
It provides an unique ip address and sending data to it.

A port is a type of software that serves as a communications endpoint and it is used
by the transport protocols of the Internet Protocol Suite

  HTTP is a protocol used to transfer data over the intertet that defines what action will web servers
do upon specific requests

 The World Wide Web are all the resources and users of the internet using http.

HTTPS is the combination of HTTP with SSL/TLS to provide a secure connection

  FTP stand for File Transfer Protocol and is a standar network protocol for exchanging files over the internet.

TCP stand for Transmission Control Protocol and is used by applications that require guaranteed delivery